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<title>ghiom's CGPortoflio Gallery</title>
<link>http://ghiom.cgsociety.org/gallery/</link>
<description>ghiom's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Wip2 : Creature From the Black Lagoon .. in 3D</title>
	<link>http://ghiom.cgsociety.org/gallery/802159</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g47/223047/223047_1251824603_small.jpg"><br><br>This is an another concept on the Creature from the Black lagoon personnal chalendge .. <br />
I'm trying to give something original to the Picture.]]>
	</description>
	<pubDate>Tue, 01 Sep 2009 12:03:24 +0000</pubDate>
	</item>
	<item>
	<title>Wip : Creature From the Black Lagoon .. in 3D</title>
	<link>http://ghiom.cgsociety.org/gallery/802157</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g47/223047/223047_1251824320_small.jpg"><br><br>The Creature From the Black Lagoon is not the Best horror movie made, but it's my favorite pinball !!<br />
<br />
Just some hours from the model to this picture.<br />
The idea is to create a Black and White picture Film look with 3D Relief .]]>
	</description>
	<pubDate>Tue, 01 Sep 2009 11:58:42 +0000</pubDate>
	</item>
	<item>
	<title>Time to say you good bye</title>
	<link>http://ghiom.cgsociety.org/gallery/569720</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223047/223047_1196940069_small.jpg"><br><br>A personal Artwork to learn and practice Fryrender.<br />
model build on 3DSMAX.<br />
Light is plan emiter and an HDRI.<br />
Micro poly displacment on the ground and single sheet subsurface scattering for the bank notes.]]>
	</description>
	<pubDate>Thu, 06 Dec 2007 11:21:13 +0000</pubDate>
	</item>
	<item>
	<title>SnowMan</title>
	<link>http://ghiom.cgsociety.org/gallery/569718</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223047/223047_1196939809_small.jpg"><br><br>I've create this scene to learn one of my new tools, Fryrender.<br />
I'm using 3DSMAX to create the model, HDRI and physical sky for the lightening and some micro poly displacement map.<br />
<br />
The finished artwork is an animation of Day to night shot.]]>
	</description>
	<pubDate>Thu, 06 Dec 2007 11:16:52 +0000</pubDate>
	</item>
	<item>
	<title>Trafalgar, the movie</title>
	<link>http://ghiom.cgsociety.org/gallery/569715</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223047/223047_1196939446_small.jpg"><br><br>I've create models for the TRAFALGAR 52' FULL 3D HD movies during 2006.<br />
<br />
Model are builds with 3DSMAX and map are painted with photoshop and MODO20x.<br />
<br />
Many layers are used on materials because the camera is somtimes far away the model and sometimes very near.<br />
<br />
Everything is 3D exept some real actors wich are captured on green screen.]]>
	</description>
	<pubDate>Thu, 06 Dec 2007 11:10:49 +0000</pubDate>
	</item>
	<item>
	<title>xitox</title>
	<link>http://ghiom.cgsociety.org/gallery/392485</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223047/223047_1155374819_small.jpg"><br><br>Modeled in 3DSMAX <br />
Head sculpted with Hexagon2 and exported high poly in Obj.<br />
Texture are paint with MODO202 trial<br />
Rendered in 3DSMAX with renderpipe AV5.5]]>
	</description>
	<pubDate>Sat, 12 Aug 2006 09:27:01 +0000</pubDate>
	</item>
	<item>
	<title>Fragrance of the non bright day</title>
	<link>http://ghiom.cgsociety.org/gallery/360230</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223047/223047_1148234175_small.jpg"><br><br>&quot; Fragrance of the none Bright day &quot;<br />
I've trying to translate my feeling of some days when everything goes just fairly good ... or less.<br />
<br />
In the same time is an exercice to improve my knowledge in shaders, light and renders optimisation settings .<br />
Build in some minutes, 1or 2 hours of light setup and shadering.<br />
Too much time to render : 16H !<br />
<br />
I don't know if my Title is correct or understandable. Sometimes my english is very ugly.<br />
<br />
I think ismy first render here <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> wahooo .. so much good work here .. i'm impress and intimidate .<br />
<br />
best regards,<br />
GHiOM <br />
]]>
	</description>
	<pubDate>Sun, 21 May 2006 17:56:17 +0000</pubDate>
	</item>
	<item>
	<title>Touran</title>
	<link>http://ghiom.cgsociety.org/gallery/360216</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223047/223047_1148232560_small.jpg"><br><br>This is one of my realistic car rendering try.<br />
I've played with light and shader to do something like a not perfect photo.<br />
I try again to have a special light which bloom and bright.<br />
i've use an AV5 beta wich have some stuff that isn't on the release like SI , but which create some black and white dots  everywere. Also is it too noisy.<br />
<br />
best regards,<br />
<br />
GHiOM<br />
<br />
<br />
]]>
	</description>
	<pubDate>Sun, 21 May 2006 17:29:22 +0000</pubDate>
	</item>
	<item>
	<title>Room with spirit</title>
	<link>http://ghiom.cgsociety.org/gallery/360208</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/223047/223047_1148231071_small.jpg"><br><br>I've made this picture in 2005 april.<br />
I like in general volumetric air and blooming lights.<br />
this is personal artwork. colors are done in photoshop.<br />
<br />
This sort of light always make me peacefull.<br />
so enjoy it !<br />
<br />
greets,<br />
<br />
GHiOM]]>
	</description>
	<pubDate>Sun, 21 May 2006 17:04:34 +0000</pubDate>
	</item>
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